KYORUGI

 Sparring competition

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GENERAL INFORMATION

Competition area

The competition area measures 8 m x 8 m.

Competitors

2 competitors, 1 with blue protection (chong) and

1 with red protection (hong)

Duration

Keub-grades : 1 non-stop round of 2 minutes

Dan-grades : 1 non-stop round of 3 minutes

Coach

The competitor is not allowed to be assisted by a coach or any other helper on or near the competition area !

Winner/loser

Decision for winning is made by 2 Assistant Referees and 1 Referee

  • 2 Assistant Referees  in the corner of the competition area
  • 1 Referee leading the competition game

Match score

During the competition the 2 Assistant Referees and the Referee decide who made a point. 

The leading Referee will raise the arm with a blue or red sleeve and holds 1 or two fingers up to indicate the points.

The point is granted if at least one of the Assistants complies with the point(s) by raising
a red or blue flag.

Points during the competition will be published on the table of the timekeeper, after they are granted.

Direct elimination

The sparring competition is a competition with direct elimination ! The winner goes to the next round and the loser leaves the competition.

 

COMPETITOR’S RESPONSIBILITY

 
  1. Competitors can participate at own risk ! They need an individual insurance or one from their own federation.
  2. Competitors are required to wear a dobok (Hapkido uniform) while competing. Competitors are also required to wear their appropriate belt to signify their proper rank. Uniforms must be clean, not torn and worn at all times during their performance. Removal of uniform top, pants or belt is not permitted during performance. T-shirts are not allowed.
  3. The medal ceremony will not take place when the competitor is not in uniform (dobok).
  1. All uniforms and  equipment may not be insulting, vulgar or offensive as deemed by the Tournament Officials.
  2. Every kind of jewellery (watches, bracelets, piercings, earrings, etc. ) worn is prohibited !
  3. Finger and toe nails must be kept neat and trimmed !

 

PROTECTION EQUIPMENT


Every competitor has to bring his own protection equipment !

1.    OBLIGATED protection

Head protector, front side open from chin to eyebrow (Taekwondo style)

Chest protection (Hoogoo - Taekwondo style)

Groin protection for men  - for women optional

 2.    PERMITTED protection ( = optional)

Underarm protection (only underarm)

Leg protection and eventually shin/foot protection

Mouth protection (mouthpiece)

 Equipment CHECK-UP

 At least 15 minutes before the start of the game the competitor has to be at the referee table to check all the equipment. The referee will check the equipment (protection) a second time before the start of the game.

When the referee decides that the protection worn by the competitor is not safe than he can decide to change that part of the equipment.

 

 SCORING TECHNIQUES

 
  1. Punching & striking techniques (chireugi) :  1 point 

Only punching with a fist in a proper manner is permitted.
All other kinds of striking and punching are prohibited !

Punching is only permitted in the middle section, on the front and the side of the hoogoo (chest protector) ! No back fist !

A point will only be granted if the punch has a direct effect on the opponent! (Loosing Balance)

Punching is only permitted in a fight when both competitors are fighting in a standing way. It's forbidden to punch when one of both is on the ground.
 

  1. Kicking : 1 point
    • LOW SECTION 1  (ankle to knee), only the Low spinning(360°) heel kick (anja dora chagi), to sweep, is permitted
       
    • LOW SECTION 2  (from knee to hip) Side kicks and all heel kicks are prohibited (yop chagi & dwikumchi dwaetaebu chagi)
      Only chigo chagi (lowkicks)  to the inner and outer side of the upper leg are permitted,
      but a point is only given if the opponent falls as a result
      of the technique
      .

       
    • MIDDLE SECTION (from hip to shoulders) Except the spine area, all kicking techniques permitted.
       
    • HIGH SECTION (head) all kicks allowed except the spinning heel kick (dwidora chagi)!!!
       
  2. Joint locks & arm bars (keokki) : 2 points

All joint locks and arm bars on wrists, arms and legs are permitted.

Joint locks have to be done within 1 second after grabbing the opponent.
 

  1. Throwing  & take downs (tonjigi) : 2 points

All throwing & take down techniques are permitted.

A throw has to be done within 1 seconds after grabbing the opponent.

On the ground the fight will be stopped after 2 seconds when a lock is not set and both players are active.

 

BE AWARE of next situations !
 

  • Choking

Choking is NOT allowed during a ground fight.

Use of the lower arm at the side of the throat will be considered as choking.
 

  • Clinching

o   Clinching is when the 2 opponents have close contact by grabbing
with 2 hands.

o   When both competitors start clinching they can only perform a throw, a take down, an arm bar or a joint lock on arms or legs.
All striking, punching or kicking techniques are forbidden !

Clinching time is maximum 1 second.

  • Tapping the Floor

o   Tapping the floor is considered a safety measure, not giving up the fight. It is to prevent that joint locks etc. go too far. It does not mean technical KO !
The performer of the lock always gets the point in this situation !

 

FORBIDDEN OR ILLEGAL TECHNIQUES

 
  1. Attacks to the groin.
  2. Strikes with open hand or elbow on any place of the opponents body.
  3. No back fists !
  4. No attack or counter with the knee.
  5. No handtechnique to the face.
  6. No punching when the opponent is on the floor.
  7. No punching or kicking during clinching.
  8. No head buts !
  9. Side kicks to low section 2 !
  10. Heel kicks to low section 2 !
  11. Spinning heel kick to high section (head) !
  12. Threats of attacks as above (no contact).
  13.  No actions that can be regarded as un sportive or dangerous. 

 

WINNING THE COMPETITION GAME

1.    Win by K.O.

2.     Win by Referee Stop Contest (*)

3.     Win by score or superiority

4.     Win by withdrawal

5.     Win by disqualification

6.     Win by referee's punitive declaration

 

SPECIAL REMARKS

 

Overly aggressive behaviour will not be tolerated !

In that case the referee can decide to end the competition game(*).

In case that any matters, which are not specified in the Rules, occur,  the refereeing officials of the pertinent game will take a decision through consensus.

 

 

AWARDS :

  • There will be a medal for the first 3 competitors of each category or division.
     
  • A gold medal for the first place, a silver medal for the second place and a bronze medal for the third place.